Project #7 Autobiographical Game

Description

Description I reseived

The exact paragraph that I copied from assignment describtion.

Every one of us has a story, a narrative that we either tell to ourselves or others, about who we are. This story can reveal a lot about our interests, values, and history.

For Assignment #7, you will design an autobiographical game. We have learned how to incorporate elements of time using the conditionals; how to create repetitions and patterns using for loops, and we have learned how to store lists of values using arrays.

In the upcoming weeks we will learn about classes and objects. Think about how you would incorporate all that you have learned and will learn to design a unique game idea. The specific details about yourself that you choose to include in your game are up to you. The tone of the game can be serious and reflective or lighthearted and whimsical.

You can either follow game conventions by creating rewards and winning conditions, or follow examples of experimental or indie games that do not follow a prescriptive format (e.g. walking simulator games Links to an external site.). What is most important is that the game reflects who you are and is intentional in terms of how you present your story.

Describtion for my game

In this game, the user can control the character in different significant memory of me to grow into an Octopoda. In every memory, it's a place that's quite meaningful to me and will have an item that represents my memory.

For example, in my childhood temple scene, the place was a temple that I grew up by, my brother and I always rid a blue cart in that temple.

The character the player controls is transparent since the player is just a visitor to the memory. In the setting, they are just floating spirits or sort. The character will "grow" as the player controls the character to collect more memory.

Grayboxing

Design sketches

My planning sketches on my notebook

Art files

I planned my game as having 11 scene, (
1. Title
2. Tutorial
3. Childhood Home
4. Childhood near by temple
5. New Home
6. High School art classroom
7. College dorm entrance
8. College dorm
9. Gallary
10. Map
11. Endings
) All scene image shown below

In game picture

Item case in Gallary

All Item Icon

Character Stage Design

The testing feild

Font tests

I found a lot of different type of pixel fonts, and this is my testing feild to find out which one I like the best

My tears of figuering out object collsions

I tried a lot of different ways of trying out how to do object collision. Although I kind of tested it out and successfully did it. I decided that since the player controlled character should be somewhat transparent, I think it will make more sense that the character are just transparent and floating around. (meaning no object collision nesscery)

this is the list of issue of the 3 types of method that I have tried

Reflection

Overall reflection

I think I like this project quite much, although it took me a lot of time to figure out how to do classes and just figure out how things work in general. But I think I truly learned a lot from coding from it. This time my code definitely got more organized now since I know how to put codes in different files. Also, this is my first time doing pixel art, I can see how much my pixel art painting skill has improved in every scene I have done. I also successfully draw some moving gif. I think this is the best I can do with the time and knowledge (of drawing and coding) I have now.

What I have learned (coding language)

* class
* object